Lights Out - Proof Of Concept
A downloadable Lights Out
Lights Out is a short psychological horror experience where your only goal is to stay alive by keeping the lights on. But the longer you last, the more the room changes… and the more it wants you.
How To Play
- Wear headphones. Play in full-screen.
- Find and activate one of 5 light switches to survive each round.
- Each time the lights go out, something strange may happen.
- Spend too long in the dark - it will find you.
- Camp the light switches - you will die.
Info (Please Read!)
One playthrough is 2 minutes 20 seconds.
Play it a few times — there are ~7 events to discover.
This is a short, barebones prototype — my first attempt at horror, made in ~3 days (originally meant to be a 1-day project). I focused on nailing the basics and learning scope control. UI is plain text, effects are basic particles, and the page is minimal by design.
It's not optimised for browser (it runs poorly), so I’ve attached a downloadable .exe instead. Lesson learned for future web builds.
Please share any bugs, feedback, or ideas — it’ll help a lot as I plan to keep making small horror games.
Would mean a lot if you filled out this quick feedback form:
https://forms.gle/xwZt1FdHUk5EXhXc6
Thanks for playing!
| Status | Prototype |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Jibby |
| Genre | Survival |
| Tags | Horror, Psychological Horror, Survival Horror |





Comments
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Update: yeah the darkness problem was on me. I changed the brightness, closed the window in my room and was finally able to see the game properly.
Second update: figured I can edit comments. Also, is being "eaten by the entity" a valid ending? Because I honestly have no idea what happened there and I don't think I could do anything. This game makes me feel really stupid
Final update: Okay, | finally finished the game, properly this time. It was pretty confusing at first, then annoying, but in the end I'd say that it's a solid 7/10 for a small browser game. The gameplay loop is simple but entertaining, at least once you get the hang of it. My only suggestions are 1)include that wall of text explaining how to play into the game, 2)add lights in the beginning, 3)either make the visibility sliiightly higher or the switches sliiightly more noticeable. Just a little bit.
A note in conclusion: I apologise profusely for my utmost terrible manipulation of the English vernacular.
Please start the game with lights on. And maybe make the darkness less... dark. It might be a me problem, but the game's just way too dark - especially at the beginning. I literally couldn't tell when the game started because the screen was just pitch-black.
Frankly, I just didn't get this game's shtick. I liked the visuals and all, but the core gameplay loop was really confusing. How am I supposed to orientate if the room is changing and I can't see any objects even when they're right in front of me?