Asset Flip Runner - 20 Games Challenge #4
Game #4 of 20 Games Challenge:
Press G to start
This is my jetpack joyride clone, I got a lot of the functionality done quick but I learned how to better instantiate objects using scriptableobjects and how to enforce seemingly "random"ly spawned objects. Also decided to work with animation states and different effects for the player when interacting.
I'd say I spent around 10-15 hours on this, one third of that being dedicated to simple game design and figuring out art and sourcing sfx and stuff (takes way more time than I thought).
New Mechanic: The player can now roll, rolling gives you invincibility frames for the duration of the roll to avoid objects.
My Thought Process - I put all games from the challenge in here, my thought process and how I went through developing. Warning: it's completely haphazard and it's purpose is just personal tracking.
I choose not to focus on art or audio or anything "creative" for these games, I just want to replicate all the functionality. My goal isn't to make fully fledged games with art, sprites, music, sfx etc., it's to become a proficient gameplay programmer.
Controls:
R - Roll
Spacebar - Jump/Fly
Enter - Quit